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Java 3D Programming Daniel Selman 2002 | 400 pages ISBN: 1930110359 |
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$25.00 | PDF ebook | |
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$49.95 | Softbound print book | |
Book Reviews
"Reading the book and trying out the samples is only a matter of clicking
and a few keystrokes. This is very important because Java3D samples are usually
lengthy. The last chapter is an analysis of the architecture of Java3D classes
and thus rounds up a discussion of this new frontier. Readers who have an interest
in 3D programming using Java should not miss this book."
--Compunotes.com
"...a fascinating complement to the Sun tutorial. If you plan to program
with Java 3D components, this book will be very useful."
--Middle Tennessee Java Users' Group
"!!!! Exceptional"
--Today's Books
"a solid introduction to the Java 3D API. It tries to strike a balance
between teaching 3D concepts to those with no 3D background and explaining to
experienced 3D programmers how to use the Java 3D system...both groups should
find value in book."
--Austin Java Users Group
DESCRIPTION
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls.
The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology.
Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text.
Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
ABOUT THE AUTHOR...
Daniel Selman is a Staff Engineer for BEA System, working on personalization technology for scalable J2EE applications, and specification lead for JSR-94, the Java Rule Engine API.
As Managing Director of Tornado Labs Limited, he worked on commercial projects using the Java 3D API. He has written modeling applications for CAD visualization and facial modeling/animation tools using OpenGL and C++. He has a B.S. in Civil Engineering with Computing and an M.S. in Artificial Intelligence.

