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Java 3D Programming Daniel Selman 2002 | 400 pages ISBN: 1930110359 |
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$49.95 | Softbound print book | |
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$25.00 | PDF ebook | |
Index
Numerics
2D coordinates, projecting from 3D coordinates to 13-19
3D Ark (web site) 13, 354
3D coordinates, projecting to 2D coordinates 13-19
3D file formats (web pages) 354
3D Fly-Through example application 6-8
3D graphics cards 6, 245
3D graphics engines list (web pages) 354
3D graphics glossaries (web pages) 354
3D graphics programming
3D rendering cards 6, 245
3D texture coordinates. See texture coordinates
A
AC3D loader 273
accelerator cards 106
addCanvas3D method 292-293
addGeometry method 21
Advanced Animation and Rendering Techniques (Watt) 101
advantages of Java 3D 2-3
algebra, vector and matrix 13
Allaire Kawa (Integrated Development Environment) 30, 356
ALLOW_COMPONENT_WRITE capability bit 204
ALLOW_TRANSFORM_WRITE capability bit 204-205
ALLOW_VALUE_WRITE capability bit 205
Alpha class 37, 199-202
Alpha test modes 138
Alpha values 141, 199
Amapi 3D (web site) 355
ambient colors 133, 154
AmbientLights 157, 159, 160
AnimatingSurface 23
animation
antialiasing 23, 24, 132, 134
APIs (application programming interfaces)
Appearance class 128
Appearances
AppearanceTest example 127, 129-131, 254-255
applets
Application Programming Interfaces. See APIs
ARB (Architecture Review Board) 9
architecture, system. See system architecture
asset management 106-107
attribute merging 66
audience, for Java 3D 3, 5
AvatarTest example 93-95, 175-176
AWT Frame 87-88
AwtRendering-Engine interface 23-24
axis angles, creating quaternions from 207
B
background geometry 31, 38, 94-95
Background Node, MixedTest example 61
Barrileaux, Jon xviii
BASE_LEVEL_LINEAR MagFilter mode 255, 256
BASE_LEVEL_LINEAR MinFilter mode 255
BASE_LEVEL_POINT MagFilter mode 255
BASE_LEVEL_POINT MinFilter mode 255
Behavior class 165-166
behaviors 164-197
BehaviorScheduler 329
BehaviorStructure 329
benefits of Java 3D 2-3
Bill Day’s Articles on Java 3D (web pages) 354
Billboard behavior 95-96, 165, 168, 192-195
binary space partition (BSP) trees 17
BitSet 74, 339
blend color 257, 258
BLEND mode 259, 260
Book reviews by Brian Hook (web pages) 356
Borland JBuilder (Integrated Development Environment) 30, 356
boundary color 252
boundary mode 252
BoundingBox class 67-70, 220
BoundingPolytope class 67
BoundingSphere class 38, 67-70
Bounds 46-47, 67-71
BOUNDS (PickTool mode) 277, 287
BoundsBehavior 230
Box class 111-113, 358-360
BSP (binary space partition ) trees 17
Building Java 3D User Interfaces (Barrilleaux) 29
built-in behaviors 165, 167, 168
""burning" objects 224
C
CAD (Computer-Aided Drafting) visualization 105
Cain, Andrew 180
Canvas3D component 46
capability bits 65-66, 128
child Node, removing from parent Group 72-73
classes
client-side APIs 1
Cline, H.E. 101
clip planes 19, 86
codes, example
collision detection 180-182, 293-300
CollisionBounds 67-71
Color buffer 142-143
ColoringAttributes 129-131BR> colors
compatibility
compilation, scenegraph 51, 65-66
ComplexObject class 214
computeIntensity method 20
Computer Graphics Principles and Practice (van Dam, Feiner, and Hughes) 13
Computer Graphics Principles and Practice in C (Foley) 29
Computer-Aided Drafting (CAD) visualization 105
Concentration property 158
Cone class 113-114
ConicWorld Java 3D demo directory 111
ConicWorld/BoxExample 112
constant component 158
constructor method 167
contourCountArray 269
Control Nodes 43
coordinates, projecting from 3D to 2D 13-19
Core Web3D (web site) 354
cosine shading 152
Cosm (online role-playing game) 98, 355
createMapItem method 179
createSceneBranchGroup method 293
createTextureGeometry method 239-241
createWall method 180
CULL_FACE property 136-137
CustomAlphaTest example 201-202
Cylinder class 114
D
Dash Dot pattern 132
data file loaders 107
data model design
DECAL mode 259
decompiler, Java class 30
Decreasing Alpha phase parameter 200
Decreasing Alpha ramp parameter 200
depth buffer technique 18-19
depth sorting 16-17
development time 106-107
diffuse colors 133
DirectionalLight 157, 158
directmanipulation. See picking
disadvantages of Java 3D 3-5
display hardware recommendations 6
DistanceLOD class 195-197
documentation, Java 3D programming 28-30
DOOM and DOOM-style keyboard navigation imple-mentation 176-186
downloading
doWork method 336
drivers, accelerator 106
DXF data file loader 107
dynamic mapping 245-251
dynamic objects 41-42
D
Eclipse (Open Source, IBM) 356
Edinburgh Virtual Environment Centre (EdVEC) 98, 355
editing Windows registry 28
editors, programming 30
EdVEC (Edinburgh Virtual Environment Centre) 98, 355
Emacs (Integrated Development Environment) 30, 356
email list, Java 3D 29
emissive colors 133, 154
ENABLE_APPEARANCE_MODIFY primitive flag 115
ENABLE_GEOMETRY_PICKING primitive flag 115
environment, programming 30
Euler angles, creating quaternions from 207
exception strings 340
ExplodeBehavior 221
EYE_LINEAR mode 248, 249
F
facial models 99-100
far clip plane 19
FASTEST MagFilter mode 255
FASTEST MinFilter mode 255
Feiner, Steven 13
fields-of-view (FOV) 48-50
FileAlpha class 201-202
Foley, James D. 29
FontExtrusion object 123
FOV (fields-of-view) 48-50
FpsBehavior 230
frame rate 104-105
FullSail OpenFLT loader 274
G
games
garbage collector (GC) 3
Gehringer, Doug 104
GENERATE_NORMALS primitive flag 115
GENERATE_NORMALS_INWARD primitive flag 115
GENERATE_TEXTURE_COORDS primitive flag 113, 115
GeomBuffer class 116, 358-361, 363-364
geometry
GEOMETRY (PickTool mode) 277
Geometry cache 362-363
Geometry nodes 43
GEOMETRY_INTERSECT_INFO (PickTool mode) 277
GEOMETRY_NOT_SHARED primitive flag 115
GeometryArrays
GeometryInfo object 240-241
GeometryStructure 329
GeometryUpdater 22
getRectangleScaleFactor method 121
getSoundDistanceGain method 219
getViewer call 92
getViewingPlatform call 92
gimbal-lock, avoiding 207
GL4Java (web pages) 354
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) 142
GNU Emacs (Integrated Development Environment) 30, 356
Gouraud shading 153-154
Gouraud, Henri 152
graphics cards 6
graphics programming, 3D. See 3D graphics programming
GraphicsContext3D 337
Group objects 42, 43, 67, 72
H
hardware requirements 5-7
"has-a" relationships 126
Hashtable 339
HelloUniverse Java 3D demonstration 28
hidden-surface removal 16
HiResCoord object 82-85
HiResCoordTest example 84-85
HTML applet code 319
HTMLConverter, for Java plug-in 320-321
Hughes, John 13
I
IDEs (Integrated Development Environments) 30
Illustrated Java 3D Bibliography in French (web pages) 356
immediate mode 57, 63
ImmediateTest example 57-62
Import3DS 274
Increasing Alpha phase parameter 200
Increasing Alpha ramp parameter 200
Influence nodes 43
initialize method 166, 167
initJava3D method 292
input devices, sampling 3
inputDeviceScheduler 329, 336
inputDeviceThreads 330
installing
integer arrays 84-85
Integrated Development Environments (IDEs) 30
IntelliJ IDEA 356
Internet Explorer (web browser), and Java 2 plug-in 320-321
Interpolator class 198-199
Interpolators
InterpolatorTest example 208-210
Introduction to Computer Graphics (course) 355
Introduction to Computer Graphics (online course) 16-17
inverse kinematics 98
J
J3D DLL 340-348
J3D.org (web site) 29, 354
J3dMessage class 332, 334-335
J3D-TimerThread 338
JAD (Java class decompiler) 30, 356
JAR file extension options 324, 353
Java 2
Java 3D API Specification (web site) 353
Java 3D Fly-Through example application 6-8
Java 3D Forum (web site) 354
Java 3D graphics programming. See 3D graphics programming
Java 3D Home Page (web site) 353
Java 3D Interest Email List 29
Java books reviewed (web pages) 356
Java class decompiler 30
Java Community Process (JCP) 8-9
Java Development Portal (web pages) 354
Java garbage collector (GC) 3
Java Native Interface (JNI) 340
Java Plug-in 318, 320-32
Java Virtual Machine (JVM) 106
Java WebStart documentation 353
Java3dApplet methods, overriding 292
JavaMet example 104
JBuilder (Integrated Development Environment) 356
JCP (Java Community Process) 9
JDK 1.3.1, web pages about 353
JFrame 24
JNI (Java Native Interface) 340
JPanel 23, 303-304
JProbe (performance analysis tool) 30, 357
Junghanns, Andreas 207-208
JVM. See Java Virtual Machine
K
Kawa (Integrated Development Environment) 30, 356
K-B (Kochanek-Bartels) algorithm 210
key frames, reading from disk 215-218
keyboard behaviors 172-186
KeyCollision-Behavior class 180-181
KeyNavigateTest example 176-185
KeyNavigator class 174
KeyNavigatorBehavior 165, 168, 173-174
kinematics, inverse 98
knots 205-207, 210
Kochanek-Bartels (K-B) algorithm 210
L
Lambert shading 152
Leaf nodes 67
level of detail (LOD) 51-52, 95-96, 99
Light class 183-185
Light node 155-157
lighting 150-162
LightTest example 156
Lightwave data file loader 107
linear component 158
LineAttributes class 131
List of Java Books (web pages) 356
load time 106
Load3DS 274
Loader3DS 274
LoaderBase class 270
loaders, object 270-274
LoaderTest example 271-273
Locales 82-85
LOD. See level of detail
Loisel, Sébastien 13, 356
Loop count parameter 200
Lorensen, W. E. 101
Lw3dLoader 274
M
machine configurations, target. See performance targets
MagFilter method 255
magnetic resonance imaging (MRI) visualization 101
Management nodes 43
mapping, texture. See texture mapping
"Marching Cubes—a high resolution 3D surface reconstruction algorithm" (Lorensen and Cline) 101
Marching Cubes Algorithm 101
MasterControl class 334
MasterControl.doWork method 330
Material 31, 37, 132-133, 154
mathematical object descriptions 101-103
matrix algebra 13
Matrix and quaternion FAQ (web pages) 207-208, 354, 356
medical visualization applications 101
memory
merging
meteorological visualization 104
Microsoft Terraserver (satellite image database) 214
Microsoft Windows. See Windows
Milkshape3D loader 273
MinFilter option 255
MIPMAP mode 253-256
mixed mode 57, 61-62
MixedTest example 61-62
Model transformation matrix 60
MODULATE mode 259
Morph nodes 124-125, 278
Moss, Gary 180
motion capture 98
motion. See frame rate
mouse behaviors 165, 168, 186-191
MouseListener instance 292-293
MouseNavigateTest example 189-191
moving scenes 172-173
MRI (magnetic resonance imaging) visualization 101
MULTI_LEVEL_LINEAR MinFilter mode 255, 256
MULTI_LEVEL_POINT MinFilter mode 255, 257
multiple texture images 253-256
multiple views 46, 95
MultiTransformGroup 88
MyJava3D example 12, 21-24
N
NCSA Portfolio loader 273
near clip plane 19
negative aspects of Java 3D 3-5
NetBeans (Integrated Development Environment) 30, 356
Netscape Navigator (web browser), and Java 2 plug-in 320, 321
NFF & OBJ loader 274
NICEST MagFilter mode 255
NICEST MinFilter mode 255
NICEST mode 144-147
Node class 42, 43, 67
Node types 339-340
Non Uniform Relational B Splines (NURBS) 101-103
Normal vectors
NormalGenerator class 154, 269
NURBS (Non Uniform Relational B Splines) 101-103
O
object loaders 270-274
object orientation 51
object pooling 333
OBJECT_LINEAR mode 246-248
ObjectFile loader 271-273
ObjectLoaders 106-107
object-oriented programming (OOP) 2
ObjectSizeBehavior 220
ObjLoad (loader) 274
OldGeomBuffer 358-360
online courses 355
OOP (object-oriented programming) 2
opaque texture image 263
OpenGL "Red Book" (web pages) 29-30, 355
OpenGL FAQ and Troubleshooting Guide (web pages) 19, 29-30, 354
OpenGL programming 1-2
optimization tools 30
OptimizeIt (performance analysis tool) 6, 30, 357
OrderedGroup 72, 185, 186
P
Painter’s algorithm 16-17
parallel projections 15
parent Group, removing child Node from 72-73
performance analysis tools 30
performance targets 104-10
Phong shading 20, 153-154
Phong, Bui Tuong 153-154
PhysicalBody 87-88
PhysicalEnvironment 87-88
pickAllSorted method 278
PickCanvas 278
pickClosest method 278
picking 275-300
PickIntersection 278-279
PickMouseBehavior 165, 168
PickResults 277, 279-280, 293
PickShapes 276
PickTool 277-278
pixilated texture images, fixing 253-256
planes, defining 247
PlatformGeometry class 88-89, 92-93
PlatformTest example 89-91
PointAttributes class 133-135
PointLight 157-160
points-of-view for scenes, multiple 46
PointSounds 218-219
PointTest example 134
Polygon fill-mode parameters 137
PolygonAttributes class 136-137
polygons, converting to triangular surfaces. See Triangulator class
poses 205-207, 210
PositionInterpolator behavior 32, 37
positive aspects of Java 3D 2-3
postRender method 57
postSwap method 57, 231-232
preRender method 57, 60-61
primary View 96BR> Primitive class 72, 109-116

