|
3D User Interfaces with Java 3D Jon Barrilleaux 2000 | 520 pages ISBN: 1884777902 |
|||
![]() |
$25.00 | PDF ebook | |
![]() |
$49.95 | Softbound print book | |
Reviews
"Ö an overview of some of
the techniques used in mapping the 3D virtual environment to the 2D screen....provides
a high level discussion of user interface design considerations and concepts.
It explores where using 3D in a GUI can enhance the usability of software and
what the options are for enabling the user to navigate the virtual 3D universe
using the common input devices...does well at providing a balanced discussion
of how Java 3D, in its current release, can be used to implement graphical user
interfaces. Overall, the book presents itself as somewhat academic in nature
but does well at providing a balanced discussion of how Java 3D, in its current
release, can be used to implement graphical user interfaces." (Rated 4 out of
5)
--Adrian Hibbert, British
Computer Society
"...provides an extensive
conceptual framework for 3D user interface techniques...A roadmap from Java
3D to 'Swing 3D'."
--JavaBoutique.com
--http://javaboutique.internet.com/resources/books/java3d/
DESCRIPTION
3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.This book provides an extensive conceptual framework for 3D user interface techniques, and an in-depth introduction to user interface support in the Java 3D API, including such topics as picking, collision, and drag-and-drop. Many of the techniques are demonstrated in a Java 3D software framework included with the book, which also provides developers with many general-purpose building blocks for constructing their own user interfaces.
Applications and their use of 3D are approached realistically. The book is geared towards sophisticated user interfaces for the "everyday user" who doesn't have a lot of time to learn another application--much less a complicated one--and an everyday computer system without exotic devices like head mounted displays and data gloves. Perhaps the best description of this book is: "A roadmap from Java 3D to 'Swing 3D'."
Translation rights for 3D User Interfaces with Java 3D have been granted for Korea. If you are interested in learning where to buy this book in a language other than English, please inquire at your local bookseller.
ABOUT THE AUTHOR...
Jon Barrilleaux is a consultant specializing in the application of 3D graphics, imaging, and virtual reality to solving real world problems. He has over 20 years experience in software development, R&D, and project management, including 14 years in 3D graphics, imaging, and information processing, and 6 years in virtual reality, augmented reality, and computer simulation.
He has been involved in numerous projects to develop 2D and 3D user interfaces for research, training, electronic library, product configuration, e-commerce, and end-user applications. Barrilleaux has B.S. and M.S. degrees in Electrical Engineering from Rice University, TX.

