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Internet Game Programming Jonathan Blow 2000 | 350 pages ISBN: 1884777880 |
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| $54.95 | Softbound print book | Out of print (?) | |
DESCRIPTION
Anyone who has ever wanted to build a game that can be played over the internet or any network need look no farther than Internet Game Programming. This book is a step-by-step guide to making games of any type, even fast 3D action games, that are designed for play on the internet.
It contains an overview of networking protocols and network architectures that can be used to build a game that can be played over a high-bandwidth connection, and it covers security measures needed to keep players from cheating or crashing your game system.
After covering the basics, Internet Game Programming addresses both high-level and lower-level programming methods that reduce bandwidth usage in order to let your games play smoothly over slower internet connections.
This book is approachable by experienced game programmers, inexperienced programmers, and hobbyists alike. It teaches game network programming from the foundations upward. Without a doubt, this book is a must-have for all game designers in this new era of internet-based gaming.
ABOUT THE AUTHOR...
Jonathan Blow has been programming for many years and became a professional game programmer five years ago. He co-founded Bolt Action Softweare, a company that develops high-performance 3D Internet games. He resides in San Francisco, California.
